2/13/2022 0 Comments Infamous 2 good endAlso, unlike the first game the last boss won’t send you into fits of rage at the spike in difficultly. The lack of any real depth is dissappointing and, especially on “hard” difficulty, you’ll often be killed by gunfire while performing even simple melee attacks.ĭifficulty is again very even with “hard” mode accessible to most people (thanks to Sucker Punch for not leaping onto the “punish the player” bandwagon). While it’s very cinamatic the tight camera also tends to cause confusion and some cheap deaths. The much-discussed new melee combat is somewhat of a letdown. There is the expected loss of power at the beginning of the game, but it’s handled as well as can be expected and you don’t ever actually go back completely to square one. Your powers have also advanced and the introduction of Ice or Fire powers (which you receive depends wholly on the choices you make) is handled well and logically as part of the story. The combat is solid, again, but the enemies are more dynamic and believable. Oh, and here you can climb chain-link fences. Here the story is tight and smooth with clear goals. The story in the first was good but fragmented. Here they’re fluid and engaging which draws you in all the more. For example the cut-scenes in the original were wooden and stiff. Some of the improvements are subtle, but important. “Infamous 2” improves on the original in almost every conceivable way. The characters were somewhat two-dimensional and the game had quirky gameplay and graphical issues that nagged rather than ruined. The moral choices were completely binary but had almost no effect on the story. Where “Infamous” failed was in the depth and the details. A team that lived and breathed platformers rife with mini-games took on an enormous open-world game with coherent super-powers and a storyline based on the player’s moral choices. “Infamous” was an experiment for Suck Punch. Naughty Dog with “Uncharted”, Insomniac with “Resistance” and Sucker Punch with “Infamous”. With the power of the PS3 those companies have all moved on to more realistic adventures. Sucker Punch Studios “Sly Cooper” along with with Naughty Dog’s “Jak and Daxter” and Insomniac’s “Ratchet and Clank” made the PS2 the undisputed home of platform adventure gaming.
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